Überleben um jeden Preis! Ein fehlgeschlagenes Militär-Experiment lässt Englands Städte und Landschaften in verwüstete und verwahrloste Orte mutieren. Sie und Ihre Freunde, eine Truppe aus Polizei und Militär, wurden in den verseuchten Gebieten abgesetzt mit einer einfachen Mission: Überleben Sie solange bis alle Areale von den mutierten Lebewesen bereinigt sind. Das einzige Problem: Die sogenannten "Experimente" warten nicht darauf entdeckt zu werden, sondern sie kommen um Sie zu holen! Kämpfen Sie sich mit bis zu sechs Spielern den Weg durch London und Land frei und verbessern Sie stetig Ihren Charakter mit dem "Perk-System". Tauschen Sie In-Game-Achievements gegen neue und verbesserte Fähigkeiten, wählen Sie aus über zwölf Waffentypen und erleben Sie Action mit Gänsehautfaktor!
About Killing Floor:
It’s a co-op survival horror game. Up to 6 players in online co-op mode, or just
you, on your own, playing the Solo mode. The aim – cleanse each area of zombies,
in waves, until you get to the last one. The Big One. The Patriarch. Then
exterminate him, too. Actually, they aren’t “zombies”. They are the left-over
“specimens” from a cheap and dirty government program to clone soldier-monsters.
The basic ones will just munch on your arm and try to disembowel you. The bigger
ones were the first ones they tried arming. Nothing much. Just a chainsaw or a
blade for starters. They had just got on to the chain gun and rockets when the
government tried to secretly shut down their secret program.
But, in the typical way these things go, the program didn’t want to be shut
down. The specimens got loose. No-one was left alive to turn off the
specimen-cloning equipment. And now they are running amok. Well, some of them
are running amok. Others are shambling amok or even jumping amok, but you get
the idea.
The police were sent in, but that wasn’t even a challenge for the specimens. The
first army units hadn’t been warned what to expect. The screams of “its got a
bloody chainsaw!” over the radios probably didn’t do much for morale, as whole
units were chewed up. Quite literally, in some cases, of course.
And now, there is just you. And a few friends. The few survivors from the first
police and army units thrown in. Of course, you can’t tell anyone anything,
because that would be a breach of the Official Secrets Act 1911, 1920, 1989. And
that would be a disciplinary offense. So just get in there and do your bit for
Queen and Country…
Zombies. Lots of them. Big ones, little ones. Armed and Dangerous. JUST MAKE
THEM ALL GO AWAY!
Killing Floor: The Bedtime Story
On the last day of August, everything changed in the bustling city of London.
A group of several thousand protesters were reported assembling outside the
offices of a wealthy Biotech corporation called Horzine. The riot police were
called in because the general consensus was that these protesters were the
violent sort and needed a lesson in civil obedience. All of this was based on
eyewitness testimony that the office entrance had been smashed to pieces. It was
agreed that this was a poor way to treat the property of a renowned government
defense contractor and the boys suited up, put their visors down and moved in.
With a few armed Special Branch lads hidden in amongst them, because they didn’t
want to miss the fun.
On arriving, the officers found the entrance to be deserted. Still, a gaping
hole stood where the doors had been and there was debris, twisted metal and all
the evidence they really needed to start clapping hippies in cuffs. And as
though he had read the officers’ collective thoughts, one of the protesters
emerged from that man-made orifice and stumbled up to them. It took a few
moments for the screaming to start as this protestor, a naked, emaciated
specimen, had sunk elongated teeth into the neck of the closest cop and was
vigorously tearing off bits of flesh. It only took a few more moments for the
Special Branch types to haul out their 9-mils and the gunfire erupted.
With the smell of blood now thick in the air, the rest of the “protestors”
emerged from that wound in the building. By the hundred. They howled and
shambled and moved as though they had some terribly important purpose. There
were little ones and large ones and those with chainsaws and cleavers instead of
limbs and in the last moments of his life, the police sergeant mused that it was
a bit like staring at a macabre circus troupe.
On the last day of August, London turned into a Killing Floor.
Product description:
Killing Floor is a Co-op Survival Horror FPS taking place in the devastated
cities and countryside of England, after a series of cloning experiments for the
military goes horribly wrong. You and your friends are members of the military,
dropped into these locations with a simple mission: survive long enough to
cleanse the area of the failed experiments. The only problem is, these
“experiments” aren’t waiting to be taken out – they’re coming for YOU!
Key features:
Co-op game mode for up to six players obliterating multiple waves of specimens
Persistent Perks system, allowing players to convert their in-game achievements into permanent improvements to their character’s skills and abilities
Over 40 Steam Achievements, including “Dignity for the dead” for killing 10 enemies feeding on dead teammates’ corpses and “Hot Cross Fun” for finishing off 25 burning enemies with a Crossbow.
Watch those crucial and violent creature deaths in slomo “ZEDtime”, even in multiplayer
Solo game mode for offline play
9 different monster types trying to eat your face off, armed with everything from teeth and claws, through to chainsaws, chainguns and rocket-launchers
12+ weapons for the players to chose from, ranging from knives and fire-axes up to pump shotguns, rifles and a flamethrower
Add in a welder, medical tools and body armor to help the players survive
Players choose which Perks to play with, so they can best balance out a co-op team to survive the horrors
Open, non-linear play areas: choose when and where to fight – or run; weld doors closed to try and direct the monster horde
Fully-configurable, allowing players to change things as simple as the difficulty level or number of creature waves, or go so far as to set up their own favorite waves of monsters
Support for Steam Friends and other Steamworks features
Includes SDK for the creation of new levels and mods
The History of Killing Floor
Killing Floor started life as a mod for Epic’s Unreal Tournament 2004. The mod
was first released in 2005 and has steadily grown in popularity. It was featured
in PC Gamer and PC Zone magazines back in 2005, plus various sites across the
web. A small core team, led by Alex Quick, kept the mod going. As with all mod
teams, people came – and people went. School, work, life and being eaten by
stray specimens all took their toll on the team. By 2008, the mod was up to
version 2.5 and a small but dedicated and perfectly-formed crew of 4 people.
During 2008, Tripwire was the first company outside Valve themselves to put out
mods to their games over Steam, with the release of “Mare Nostrum” for Red
Orchestra: Ostfront 41-45. Given Tripwire’s famous background as a mod team,
this was no surprise.
Later in 2008, Alex brought Killing Floor to Tripwire’s attention, with a view
to moving it on to Red Orchestra and lining up a mod release over Steam. We took
a look and decided it was way better than that. So, a deal was done, Tripwire
bought the rights to Killing Floor, took on the mod team and set about prepping
the game for a full retail release over Steam. Valve, as always, were hugely
supportive and all that was required was an insane level of effort from Alex,
Myles, Marco and Zynthetic from the mod team, plus more insane effort from the
Tripwire crew.
Killing Floor was announced to the world through IGN and Voodoo Extreme and a
new article in PC Gamer UK. The response was excellent. To quote: “you can never
have too many good zombie games…”. And the rest is down to YOU!
Graphics: 128 MB DX9 Compliant with PS 2.0 support
Hard Drive: 2 GB free hard drive space
Sound: Eax Compatible
Plattformen: PC
FSK: 18
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