Das neue dicke Update für den Shooter America's Army 3 wird bald erscheinen, zu vor wurden bereits die Bugfixe und Neuerungen bekannt gegeben, das Update wird dann die Version 3.0.8.1 sein. Alle weiteren Informationen könnt ihr dem Changelog entnehmen:
New Features
New Shadowing
Options to allow for realistic vs fast shadows to help with
performance.
TS3 Settings menu
now allows input device selection.
HUD now shows
inventory on the right side of the display.
The Battle Planner
and BFT/Expanded Map has had several Carried Objective related Improvements
made.
M249 and Obran LMK
may now jam if player fires weapon in very long bursts.
New server switching
to a new map/mission UI added.
Updates to the video
card compatibility database to fix optimal settings for newer graphics
cards.
Mission objectives
are now shown as a notification (and console) message at the start of the
round.
Current mission
objectives are now shown on the expanded map.
Gameplay
Fixes
Network
optimizations to allow up to 20+ players depending on the server’s
configuration.
Lean distance set to
return user leaning to the full distance.
Fix to issue where
heartbeat sound continued after dying when going straight to death
state.
The incapacitated
Pawn will now transition into Death-state immediately after being
secured.
Player no longer
gets locked out control wise after returning from pause menu.
Continued tweaks to
vault-mantle system to further prevent issues where player may get stuck when
going prone.
Added changes to
reduce frequency of bullet shell emitters getting stuck in
walls.
Tweaked weapon guard
logic when medic option is presented. This helps to prioritize prevents the
guard from switching back and forth at the edge of the targeting area,
potentially causing a misclick to instigate a nearby action (such as
vault/mantle) instead of medic.
Low Ready/High Ready
will no longer be repeatedly toggled on and off when pulling away from an
activated objective and firing.
Corrected issue
where available spawn points were not getting reset after team
swap.
Fixed issue where
player is unable to fire his weapon, after sprinting and stopping pawn performs
combat slide.
Fixed issue where
breath hold sounds continued in spite of player being incapacitated or killed
while holding breath.
Fix for
incapacitated pawns sliding slowly away after falling down stairs and being
unable to receive aid.
Fixed a bug where
the client wasn't getting it's crouching/proning flags updated after a failed
transition to those states.
Adjusted player
prone so that a player’s torso must be supported completely by the ground or
floor, otherwise player will fall into crouch position.
Fix for lack of
ladder footstep sounds from NME players.
Changing roles
during a match did not actually cause role to be swapped at the end of the
round, which led to someone who chose the Squad Leader role for the next round
not being able to use the Battle Planner Map for objective/rally point
assignments.
Rally-points (area
of operation markers) now reset before rounds 4, and 7.
Adjustments made to
ROE including supporting a “near ROE” distance. This fixes ROE totals so that if
the ROE is forgiven the integrity is now given 1/2 of the original penalty and
ROE is adjusted so it's only 1/2 of original damage. This corrects the near/far
determination and adds in a new rule that doubles the ROE and scoring penalty
for close ROE events (less than ~5m).
Adjustments to
leaning added.
Fix for weapon
getting stuck down after sprinting vault/slide.
Updates to weapon
guard functionality.
Changes to prevent
player from climbing ladders while holding a grenade with pin
pulled.
Assigning objective
as rally point will properly report the location to fire
teams.
More tweaks to
reduce the chances of “Gunface”.
Weapon guard will
not wait for player movement when checking for clearance if the guard was
triggered by collision with another player.
Fixed issues with
footstep sounds when moving backwards down steep inclines...such as
stairs.
Corrected issue
where incapacitated pawns were not all facing the same way on all clients.
Changed the method used to position and rotate incapacitated pawns so that all
players see the same thing. Note that different players may still see the
incapacitated player laying on different sides (e.g. One play may see the
incapacitated player laying on his left side while another may see him on the
right side). This will be addressed in a future update.
Fix to prevent swap
to a grenade from cancelling reload if there is no grenade left to swap
to.
Adjusted inventory
system to limit players from picking up a third rifle. User will be notified
that they cannot carry any more weapons.
Fixed issue where
the wrong team was given the victory if one team is eliminated during a swapping
round (4-6, maybe OT). Now the correct team earns the victory and the correct
results are displayed in the AAR when a team is eliminated or a team completes
the objectives.
Weapons
Fixes
The
m320 will now correctly select its ammo from the misc. inventory list on the
right side of the HUD.
Added extra guards
to reduce sticking scope effects for some situations.
Added reset for
lingering scope effects after a map change.
Added additional
checks to prevent scope issues caused by vault-mantle
volumes.
Added checks to
disallow toggling of fire modes during a melee attack or
sprint/
Added checks to
reset scope after falling while holding breath.
Corrected issues
causing misplaced aimpoints when using scopes.
Modified reload
cancelling for m4/m16 weapons to restore the magazine that had been removed
instead of forcing it into a pouch.
Allow selection of
iron sights in load out.
Changes to melee
attack to tune attack range.
Fix to allow melee
smashing of the Bucket’s restaurant windows from the inside.
Disallow shooting
while changing weapon modes.
Fix for bullet
penetration with very thin materials such as glass.
Tweaked DMR and
Obran MSP unscoped aim accuracy.
M249 will now jam if
you fire it without pause with an increasing probability of jam. Weapon will not
jam until 40 rounds are fired in a burst and then the chance of jam is applied
based on a rising scale up (from 1%) up until the player has fired 100 rounds
fired where jam likelihood is 25% for each round fired. Obran LMK also has the
same jam support the M249 does.
Changes to prevent
repeated fire effects at the end of the clip with quick
bursts
Holding cooked
grenade that explode sometimes didn't kill player. Now it always does. Holding
cooked flash bangs that explode will cause a tiny bit of damage (as well as
apply the normal flash bang effects). Holding cooked smoke grenades that explode
will not hurt you.
Adjusting NME 320
grenadier mod to sight correctly.
Fix for grenades
auto-throwing when you swap between lob/throw while pin is pulled (you can once
again cook grenades).
Fixed issue where
weapon occasionally would not come back up after a grenade
toss.
Server
Additions/Fixes
Lots
of server-side optimizations improve performance.
Lots of tweaks to
server logging that reduce performance.
Added a server side
configuration variable, bShowOpponentExtractionVolume. When set to true, players
can see their opponents' extraction volume in both CO and VIP missions. The
current default is set to true.
UI
Updates
Updates
to ammo inventory now shows the four different types of ammo on the right side
of the display:
1.m16/m4
clip
2.m249
SAW box
3.m320
m433 grenade launcher frag
4.m320
m714 grenade launcher smoke
These
icons should contain a picture representing their ammo type. They should also
match the style of the other miscellaneous inventory.
Changed
the Ready button on the Pre-Game screens to to be more obvious. Ready button
also added to the Role Select screen.
An issue where the
ACOG filter was very rarely being enabled after launch of game and would cause
blurring of background at the login screen has been
corrected.
Teamspeak now resets
when players switch servers so that the HUD notifications are properly triggered
if a player changes to a new server or the server switches maps and the player's
client travels to the new map.
The "Honor Only"
filter was updated to show both honor and non-honor bearing servers when set to
no. When set to "yes" it shows only honor bearing servers.
Added client-side
messaging to explain being unable to toggle the m320 rangefinder during
reloads.
Fix for interface
settings message display setup where the 'server' and 'none' options were
functionally inverted.
Player is now
notified correctly when objects block and/or interrupt combat slides and
dives.
Added UI support for
the new shadow options.
Ready button now
works properly on Role Select screen at all times. Also added new feature of
check marks next to players' names on Role Select and Battle Planner to show
which players have actually voted "ready".
The posture
indicator should no longer display prone after a failed prone
transition.
Added back buttons
to all Go Army child pages and fixed some graphical bugs.
Messaging for some
missions is incorrect (VIP especially) when enemy team is eliminated. This
corrects multiple missions’ “messaging”.
Rank wasn’t
displayed correctly in game UI. This corrects SMA rank display and next rank
display in Soldier overview (and changes how the next rank to display is
calculated). It corrects one the rank field for one rank in the rank conversion
table (changes First Sgt to E8 instead of E9). Note that an additional issue in
the scoreboard and battle planner relating to some ranks will be addressed in a
future update.
Scoreboard
wins/losses aren't updating after the first round. Now they
do.
Added extraction
objective color changes to the Battle Planner map Extraction icons are now
color-coded. GREEN = The extraction point you are trying to reach. RED = The
extraction point you are trying to defend (Carried Objective
maps).
Carried objectives
will now flash whenever drawn on the Blue Force Tracker expanded
map.
Extraction volumes
will flash if they are the current extraction volume needed to be reached by the
team who is carrying the objective. Also put in a fix to allow swapping of
mission briefing stuff when both teams are on secure and extract, and teams
change spawning location.
Widened objective
text field in battle planner row to prevent cutoff of "W" for Whiskey
objectives.
Adjusted the initial
mission objectives notification to display for 8 seconds and added writing it to
console as well to make it easier to keep track of.
Ready button now
appears after the last player on your team has had at least a second to choose a
role **AND** you have selected a role yourself.
Fix for server info
page not disappearing when it should (ESC pressed, menu page change,
etc.
Training
Fixes
Fixing
bug for not being able to skip advanced riflemen training dialogue.
Maps
Fixes
Bridge:
Fixed a lightmap resolution problem on one of the walls causing an unlit area of
the southeast catwalk.
Bridge Fog Classic:
Briefing was omitted for the Bridge Fog Classic mission. Added
briefing.
Impact: Turned the
VIP spawn point around so that they aren't facing a wall anymore when they
start.
Ranch: Fixed
elevation of objective markers
All maps: Updated
"Team Briefings" strings in Mission Info for each team and mission
type.
Bridge: Tank should
no longer be without collision. That was very much a weird one, for some reason
the blocking volumes were in the VIP level.
Ranch: Corrected
issues on Ranch that caused ACOG and other weapon/attachment/etc.
issues.
Misc
Fixes
Enemy
soldiers should no longer demonstrate bad third person hand IK attachments while
reloading an Obran LMK.
Adjusted STS
temporary file fmap file handling so odd characters and spaces in username no
longer cause issues when starting the game.
Punkbuster fixes to
reduce frequency of getting kicked from a server for no apparent
reason.
Changes were made to
improve the PunkBuster integration which should address a number of issues
reported by players.
Teamspeak 3 will now
let you select an input device via the in-game UI and the game validates the
list of available devices displayed in the settings menu to make sure they will
work with TS3 before letting you select the device (meaning if a device isn’t
listed in the settings menu it didn’t pass the TS3 device validation). Changes
were also made to allow “on the fly” device changes so you can test various
devices either while using the “test voice” button in the settings or while
attached to a server. TS3 will also validate the device specified in the
configuration file and if it is found to be invalid will revert to the system
default device.
VOIP status
notifications were removed for this release to fix the crash triggered by
players talking when the scoreboard was displayed. We will look into restoring
VOIP status notifications in a future update.
Corrected issue
where Alley Fog wasn't listed as having the TAH mission in the
AdminChangeMission help.
Player initiating
map vote no longer counts twice when voting.
Changing Vsync
setting will now reset the direct 3d device so that changes take effect
immediately rather than waiting.
Initial Logitech G15
LCD support. Currently only displays America's Army 3 on main LCD display and
shows current version and build number. Future versions will introduce
additional support.
Corrected the “Stick
to the Plan” award notification localization entry so it now appears
properly.
Corrected “Ultimate
Sacrifice” messaging from saying it requires you to save “two or more” to
properly state “one or more.
An issue where “Not
On My Watch” localization string was missing was corrected.
Corrected an issue
where the server browser was not reporting PB enabled properly all the time.
This changes how it asks PB for it being enabled and should eliminate the
issue.
Corrected issue
where PunkBuster was restarting on server after every round. Now it only
restarts after a map change.
New (updated) PBSV
tool added to installation. This is the PB service installation tool that is run
automatically the first time you install the game. Note that users updating
existing installations of AA3 (or those that have already installed PB on their
systems for any game) will not need to use this tool.
Updated PB client
DLL's. You may still wish to run PBSetup.exe to verify your PB is up to date
prior to playing this new release.
A change was made to
prevent unwounded soldiers from calling for medic.
Fix to ensure
inventory UI will always be properly initialized was added.
Removes some client
side logging when the expanded map is displayed to improve client side
performance.
Fixed grammar in the
Game Help section.
Fix for player hands
vanishing at certain spots on certain maps!