Ein neuer Patch für den Shooter ArmA 2: Operation Arrowhead ist verfügbar und updated euren Client auf die Version 1.54, das ca. 190 MB große Update enthält zahlreiche Änderungen und viele Bugfixe. was alles geändert und gefixt wurde könnt ihr dem nachstehenden Changelog entnehmen.
VERSION 1.54 HIGHLIGHTS
- Arma 2: British Armed Forces Lite - all units, vehicles and weapons from Arma
2: British Armed Forces are included in this patch with lower quality textures
and audio files. The full version of Arma 2: British Armed Forces with high
resolution textures and packed with a new campaign and large selection of new
single player missions is available for purchase, see http://www.arma2.com/baf
for more information about the content of Arma 2: British Armed Forces.
- Numerous stability and functionality fixes and improvements.
- Reworked MP Session Browser and Mission Selector.
- Engineer - Engineers have undergone some serious training and are now capable
of repairing damaged vehicles and defusing mines. An engineer can patch up a
badly damaged vehicle, making it operable. A damaged component can be repaired
to 60% status; however, note that the total damage inflicted upon the vehicle
persists, and further damage will be calculated cumulatively. An engineer can
defuse mines, satchels, and IEDs. It's possible to order an engineer to
repair/defuse something by standing close to it, selecting 'engineer' in your
command bar, and then pressing '6-1' ('action' > 'defuse'/'repair'). If you are
engineer yourself, simply select 'action' > 'defuse'/'repair' from the Action
Menu (default binding is the middle mouse button).
- Artillery Computer - All indirect fire weapons can exploit the brand new
artillery computer by selecting it in the Action Menu (default binding is the
mouse wheel). The artillery computer initiates an interface where you can see
your weapon, and the associated minimal and maximal ranges on the map. You may
adjust your fire mode in the menu to the right and select the target area that
your ordinance will strike. The display will indicate an estimated time to
target; once you fire the ordinance - by clicking the 'Fire' button - the
interface will track each shot. Your aim will change according to your actions
once you leave the artillery computer.
Version 1.52-1.54 Changelog
Engine
* New: GameSpy modhash key contains list of mods hashes and is used to check
there are additional mods on server missing on client (yellow icon in UI).
* New: Mods contents hashes are compared instead of mods lists when equal mods
are required on server.
* Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI
dialog with better mods detection and handling.
* Fixed: Terrain shadows were too short
* New: getWeaponCargo, getMagazineCargo, getBackpackCargo script commands
* Experimental: TCMalloc used as a memory allocator.
* New: Aircraft now auto-trims at high speed to prevent climbing.
* Improved: More 3D/2D resolution ratios (8:7 and 6:5) added.
* Fixed: Transport waited for dead unit to get out.
* Fixed: NV tracers visible in TI
* Fixed: Decreased tank sliding.
* Fixed: Sonic Cracks and Tracers not working in multiplayer
* Optimized: Frame rate stutter near complex walkable objects (like low rock
walls) caused by grass computations.
* Fixed: crew getting killed in vehicles driving from hill/slope
* Fixed: Audio unsupported sample frequency error
* Fixed: IRStrobe
* Fixed: 3D editor - creating of logic center failed
* Fixed: Unit in vehicle could not open gear in map.
* Fixed: client freezes when accessing ammobox
* Fixed: No volume drop on distance with weapon click, car horn and etc.
* Fixed: Dead player bodies disappeared after respawn.
* New: Repair vehicle and deactivate satchel charge action for engineer.
* Fixed: EEIncomingMissile event parameter
* New: Added scripting function disableTIEquipment.
* New: Artillery computer; Fire at position AI command; enableEngineArtillery
script command
* Fixed: Surface sound in infinite terrain
* Fixed: AI vision was not affected by light sources.
* Fixed: Birds were heard inside of a closed vehicle.
* Fixed: Scripting command isFlatEmpty did not work with non-zero third
coordinate.
* Fixed: TI was red instead of B/W with some settings and graphics cards.
* Fixed: Night vision simulation was not simulating color sensitivity and blue
shift in dark scenes.
* Fixed: Disabled debugging message "Added texture headers from file"
* Fixed: Av8 unable to takeoff from Chernarus NE airstrip
* Fixed: Fog and sky colors did not match when dark.
* Fixed: Moon rotates when moving camera
* Fixed: Stars no longer visible through terrain with low view distance
* Fixed: Improved game stability with a small page file.
* Fixed: Gun recoil in ironsights view was missing kick-back
* Fixed: possible crash after mouse click to Prev/Next button in
DisplayConfigureAction
Missions
* Fixed: In E06 player should survive fall on ground without opening parachute.
* Fixed: Module Alice2 MP issues.
Data
* Fixed: Improved AI path planning and path tracking with tanks.
* Fixed: Assembling/disassembling issue with M2 minitripod and M2 machinegun.
* Fixed: Sound of silenced Mk17 CCO.
* Fixed: Mi8 and Mi17 model animations bug in ARMA2:Combined operations only.
* Fixed: Fire-geometry in all Mi8 and Mi17, crew wasn't vulnerable in some
cases.
* Fixed: Get-in points for MH-6J.
* Improved: Special units in US, CZ and Germany factions can hide bodies.
* Changed: Slot size of MAAWS magazines.
* Improved: AI wasn't able to destroy static weapons in some cases.
* Fixed: Animations of US Static TOW launcher.
* Fixed: Words Sabot and M-gun in radio protocols.
* Fixed: Damage zone indicator ATRQ and MROT were exchanged in helicopter.
* Fixed: Rockets count in Mi-171Sh.
* Changed: Destruct type for market tents.
* Fixed: HEAT ammunition for T-55 and Stryker MGS.
* Fixed: Glass penetrability of Mi-171Sh.