- SYSTEM REQUIREMENTS: An original version of Arma 2: Operation Arrowhead
1.50-1.53.
- Please note that it is not possible to rollback to a previous version after
the installation of this patch, only a full reinstall of the game is possible,
if you want to keep your previous version you may want to backup the entire game
installation folder before applying this patch.
- NOTE: This patch will also update your ARMA 2 1.05 to 1.07 if necessary.
VERSION 1.54 HIGHLIGHTS
- Arma 2: British Armed Forces Lite - all units, vehicles and weapons from Arma
2: British Armed Forces are included in this patch with lower quality textures
and audio files. The full version of Arma 2: British Armed Forces with high
resolution textures and packed with a new campaign and large selection of new
single player missions is available for purchase, see http://www.arma2.com/baf
for more information about the content of Arma 2: British Armed Forces.
- Numerous stability and functionality fixes and improvements.
- Reworked MP Session Browser and Mission Selector.
- Engineer - Engineers have undergone some serious training and are now capable
of repairing damaged vehicles and defusing mines. An engineer can patch up a
badly damaged vehicle, making it operable. A damaged component can be repaired
to 60% status; however, note that the total damage inflicted upon the vehicle
persists, and further damage will be calculated cumulatively. An engineer can
defuse mines, satchels, and IEDs. It's possible to order an engineer to repair/defuse
something by standing close to it, selecting 'engineer' in your command bar, and
then pressing '6-1' ('action' > 'defuse'/'repair'). If you are engineer yourself,
simply select 'action' > 'defuse'/'repair' from the Action Menu (default binding
is the middle mouse button).
- Artillery Computer - All indirect fire weapons can exploit the brand new
artillery computer by selecting it in the Action Menu (default binding is the
mouse wheel). The artillery computer initiates an interface where you can see
your weapon, and the associated minimal and maximal ranges on the map. You may
adjust your fire mode in the menu to the right and select the target area that
your ordinance will strike. The display will indicate an estimated time to
target; once you fire the ordinance - by clicking the 'Fire' button - the
interface will track each shot. Your aim will change according to your actions
once you leave the artillery computer.
Version 1.52-1.54 Changelog
Engine
* New: GameSpy modhash key contains list of mods hashes and is used to check
there are additional mods on server missing on client (yellow icon in UI).
* New: Mods contents hashes are compared instead of mods lists when equal mods
are required on server.
* Fixed: Commandline -mod behavior, active Mods list in UI, ModLauncher UI
dialog with better mods detection and handling.