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Show details Download file  PAM4.02  

Description:
Server Install Instructions

New Install:
------------
1. On the server, make a new folder in the Mods folder (located in the CoD4 root) and name it pam4. Your new folder should be in the same folder that contains the 'ModWarefare' folder.
2. Upload the .iwd and .ff files in the download to the new pam4 folder on the server.
3. Set the fs_game dvar in the command line of your server to "mods/pam4"
4. Restart the server.

Version Upgrade:
----------------
1. Stop the server.
2. Delete all .iwd and .ff files from the server's pam4 folder.
3. Upload the new .iwd and .ff files from the downloaded zip to the server's pam4 folder.
4. Restart the server.

Rule Files:
-----------
If you are participating in a League, please make sure you download the latest version of their rule IWD file and install it (ON THE SERVER ONLY) in the SAME directory as the mod.ff and core PAM4 IWD file. Each League will have its OWN rule IWD file, so if you participate in more than one League, you will need one from each League.


Credits:
--------
Raf1 for some of the ideas/solutions he developed in Promod.


Known Issues:
-------------
IW Bug: Servers will NOT work if they are attempting to use fs_homepath and/or fs_basepath. Until IW fixes this bug, PAM4 requires the server to have a full set of its own files (not share files with other servers).
IW Bug: mp_killhouse will NOT work with any mod

Please report any problems at www.wormsworld.net.
Note that I can NOT help you with League Rule File problems. Please direct rules discrepancies directly to your League.



Quick Version Update Information:

-------------------------------
*******************************
-------------------------------
PAM4.02 Minor Release
Bug Fixes:
- Weapon Limit issue at halftime is fixed
- Timeout/bomb defuse bug is fixed
- Stock Bug Fix: Sabotage Overtime Scoring bug fixed when bomb explodes AFTER all of the defusing team has already died
- Fixed a bug in the scorebot with the "//" delimiter not showing up right. Changed the delimiter to "" instead. Thanks goes to 007sweden for the suggestion!

New:
- Removed obsolete security method since .ff files are no longer secure and moved all files possible to the IWD file
- Patch maps can now have the effects removed (Killhouse does NOT work)
- New IWD file security system will list the loaded IWD files on the server (even server side only IWD files) and show if the devmap is currently running on the server.
- New options for bullet penetration issues. Bullet Penetration can be turned OFF, or you can set a multiplier for the amount of damage given by bullet penetration.

Promod (Raf1) advances implemented in some form:
- Can disable the auto-aiming capability of the melee attack
- Ability for a player to drop the bomb if playing without multibomb on
- There is an option to have the server automatically configure the clients' dvars for potentially higher FPS and ping values. The downside being that it takes some of the "pretty" out of the game.
- Ability to turn off the player's head bobbing motion

New Dvars:
pam_allow_bullet_penetration [1/0] //This determines if bullets are allowed to pass through walls or not
pam_penetration_multiplier [0.0/2.0] //This number is multiplied by the amount of damage done by bullets penetrating a wall before hitting a player. 1.0 is stock (which means stock damage) .9 = 90% damage 1.1 = 110% damage
pam_sd_allow_bomb_drop [1/0] //If multibomb is off, this will add a menu option in the PAM4 menu to drop the bomb if a player is carrying it
pam_automelee_enable [1/0] //This can turn off the stock auto-aim function of the melee attack
pam_allow_headbob [1/0] //This can turn off the simulated player head bobbing that occurs while the player is moving around
promod_performance_boost_enabled [1/0] //This forces a number of client side dvars in an attempt to increase FPS and lower ping. These dvars are STUCK with that player even after he leaves the server, so below is a list of the effected dvars:
r_desaturation 0
r_specularcolorscale 0
r_normalmap 0
r_smc_enable 0
r_multigpu 1
r_distortion 0
sc_enable 0
sm_enable 0
r_dlight_limit 0
dynent_active 0
snaps 30
cl_maxpackets 100
rate 25000
cg_nopredict 0
g_antilag 1
Online since:
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Submitted by:
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